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Chain Hack'n'Slash — Random Skill Roguelite

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Devlog

  • ボスビジュアル刷新・中ボス追加・バランス調整 / Boss Visuals, Mid-Bosses & Balance Update
    October 13, 2026 by kairo-yoshi
    ランダム連鎖ハクスラの大型アップデートです! 🎨 ボスのビジュアルをピクセルアートに一新 100F〜1000Fの特殊ボス全10体を、ピクセルアートスプ... Continue reading
  • Damage Scaling Overhaul — Now Reaching 10 Quadrillion at Depth 1000
    October 12, 2026 by kairo-yoshi
    One of the core design goals of Chain Hack'n'Slash is the number-go-up feeling: chain longer, hit harder, watch damage climb. This update makes that feel meaningful all the way to depth 1000. The Prob... Continue reading
  • 10 Special Bosses Added — Floor 100 to 1000
    October 12, 2026 by kairo-yoshi
    Chain Hack'n'Slash now has a full roster of 10 unique special bosses , one for every major milestone floor from depth 100 to depth 1000. Each boss has its own gimmick, phase transitions, defeat dialog... Continue reading
  • Chain Hack'n'Slash — First Public Build (Win / Mac)
    October 12, 2026 by kairo-yoshi
    Chain Hack'n'Slash is now playable on Windows and Mac! It's a top-down action roguelite where your weapon's skills chain together randomly. Every run feels different. 151+ weapon behaviors with random... Continue reading
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Updated 7 days ago