<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Chain Hack&#039;n&#039;Slash — Random Skill Roguelite Devlog - itch.io</title><link>https://kairo-yoshi.itch.io/chain-hackn-slash</link><description>Top-down hack &amp; slash where every weapon chains unpredictable random skills</description><item><guid>https://kairo-yoshi.itch.io/chain-hackn-slash/devlog/1705379/-boss-visuals-mid-bosses-balance-update</guid><title>ボスビジュアル刷新・中ボス追加・バランス調整 / Boss Visuals, Mid-Bosses &amp; Balance Update</title><link>https://kairo-yoshi.itch.io/chain-hackn-slash/devlog/1705379/-boss-visuals-mid-bosses-balance-update</link><pubDate>Tue, 13 Oct 2026 13:57:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ランダム連鎖ハクスラの大型アップデートです！ 🎨 ボスのビジュアルをピクセルアートに一新 100F〜1000Fの特殊ボス全10体を、ピクセルアートスプ...</p>]]></description></item><item><guid>https://kairo-yoshi.itch.io/chain-hackn-slash/devlog/1703570/damage-scaling-overhaul-now-reaching-10-quadrillion-at-depth-1000</guid><title>Damage Scaling Overhaul — Now Reaching 10 Quadrillion at Depth 1000</title><link>https://kairo-yoshi.itch.io/chain-hackn-slash/devlog/1703570/damage-scaling-overhaul-now-reaching-10-quadrillion-at-depth-1000</link><pubDate>Mon, 12 Oct 2026 11:02:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>One of the core design goals of Chain Hack&#039;n&#039;Slash is the number-go-up feeling: chain longer, hit harder, watch damage climb. This update makes that feel meaningful all the way to depth 1000. The Prob...</p>]]></description></item><item><guid>https://kairo-yoshi.itch.io/chain-hackn-slash/devlog/1703569/10-special-bosses-added-floor-100-to-1000</guid><title>10 Special Bosses Added — Floor 100 to 1000</title><link>https://kairo-yoshi.itch.io/chain-hackn-slash/devlog/1703569/10-special-bosses-added-floor-100-to-1000</link><pubDate>Mon, 12 Oct 2026 11:01:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Chain Hack&#039;n&#039;Slash now has a full roster of 10 unique special bosses , one for every major milestone floor from depth 100 to depth 1000. Each boss has its own gimmick, phase transitions, defeat dialog...</p>]]></description></item><item><guid>https://kairo-yoshi.itch.io/chain-hackn-slash/devlog/1702994/chain-hacknslash-first-public-build-win-mac</guid><title>Chain Hack&#039;n&#039;Slash — First Public Build (Win / Mac)</title><link>https://kairo-yoshi.itch.io/chain-hackn-slash/devlog/1702994/chain-hacknslash-first-public-build-win-mac</link><pubDate>Mon, 12 Oct 2026 00:59:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Chain Hack&#039;n&#039;Slash is now playable on Windows and Mac! It&#039;s a top-down action roguelite where your weapon&#039;s skills chain together randomly. Every run feels different. 151+ weapon behaviors with random...</p>]]></description></item></channel></rss>